Age of Conan Topsites Gamers Exchange Maven

Developer Tidbits

Looks like the developers are back from vacation and answering some questions on the forums. I sifted through the crap to bring you these little information bits.

Fear:

“Fear will be in the game, however most (if not all) fear spells are long cooldown, and fairly short duration–with short duration immunity timers after they break for good measure, like most crowd-control spells. Perma-fearing is not going to be something you see happen in PvP.”

Death/Respawning:

“You will be able to choose from nearby discovered resurrection points to respawn at, after which you will be afflicted by a stacking (up to 3 times) death penalty. Returning to your gravestone will significantly reduce/remove the duration of the death penalty, however there are other means with which to remove it.”

Player Cities:

“Currently there are 3 player city locations and an NPC hive in each resource and building playfield instance. The playfield is what will be instanced–as determined by need–and not the city itself, per se.”

“A guild can only have 1 city.

The hives are meant to be an interesting dynamic to the whole R&B playfield idea, and are a bit of an experience to be had on an occasional basis. While I feel they will certainly be worthwhile to participate in, they won’t be so important in scope that people will have to drop everything they are doing to focus around them.”

“Just to clarify a point, hives are currently intended to recycle in a matter of days, not a matter of weeks. Furthermore, hive growth will be proportional to the number of the 3 city points currently claimed by players–that being, a playfield having only a single player city will have a hive that recycles/rebuilds slower than a playfield with all 3 points settled.”

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