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Archive for June, 2008

Testlive Server has launched!

Funcom has posted an announcement stating that subscribers can now test future patches before they are released. This is great news, the only issue we have been receiving is the large size of the test server install, if you have the hard drive space, its worth it however!

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Popularity: 66% [?]

Undocumented Patch Notes 6/26

General
* Mining nodes will now make a sound while harvesting.

Trader
* Silks,Gems,Jewelry, all such items are now searchable and showing up at the traders. Rejoice.

Playfields
* Kyllikki’s Crypt: Mobs in this instance have been buffed. You can only CC Small guards now. Spellguards,Priests,etc are now immune to CC

Items
* Reports of further Loot Table additions: New items dropping in several areas.(atleast in Kheshatta so far)

Classes

Assassin
* Assasin’s From the Darkness combo (Corruption lvl 70 feat) nerfed. Animation after charge has been changed, damage on next attack lowered by roughly 50-70% (not normalized to white hit as previously thought.)

Barbarian:
* The Level 40 talent in the Barbarian Tree “Cyclone of Razors” has been changed from 5-points for 28% Damage to 5-points for 10% Damage.

Dark Templar
* No ability/proc that previously used the + unholy (magic) modifier uses it anymore.

Necromancers:
* Necromancers can no longer attack with their pet whilst in the safety of the shadows. (No hiding!)
* Mark of the Devourer now do damage instantly, instead of a 3 second wait before the first tick

Herald of Xotli:
* The spell “Hellfire Breath” now has a new animation.
* New animation on “burn them alive” fatality, when you reached out your hand and pointed at them they would ignite and die- It now also shoots a cone of fire.(This was possibly in the monday patch.)

Rangers
* Characters effected by the Ranger’s “Trap” ability, now have a blue glow around them.
* Marked target skill now pulls mobs
* Mezz shot does not function as before in fire spec at least – mezz will break immediatley (although this could be working as intended I suppose)

Tempest of Set
* Target affected by “puppets of set” is now completely friendly and is affected by your buffs and heals. (works in both pve and pvp situations.)

Possible Bugs/Issues:
* Casting while Mounted. In the latest patch, certain spells were made castable if your character was mounted on a stationary horse. This works fine. If you move after you begin the cast, however, it does not get interuppted. This allows casters to permanently kite meleers from the back of their horse.
* Server instability. There seems to be a lot of disconnects happening post-patch, some reporting as often as every 10 minutes being disconnected.(Funcom has now confirmed the huge server instabilities and are already working on the problem.)

Popularity: 68% [?]

26th of June – Update Notes

Player Character

Archetype

  • The bonus magical damage granted from Mystical Attunement has been doubled for Mages.
  • Spells that were incorrectly receiving bonuses from increased magical damage will no longer scale with increased magical damage. This adjustment will only affect such spells that were not meant to have scaling with the increased magical damage bonus. This resolves issues with enhancement spells like “Pact with Set” where the health loss was too high for the trade off for the bonus to damage.

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Popularity: 48% [?]

Undocumented Patch Notes 6/23 Compilation

General
* Heroic Defense Rating has been renamed to “Defense Rating (Heroic)”
* Tooltips for several classes abilities and items have been improved to give better information on Mouse over.
* Many reports of Improved performance across the board.
* Some Battle Keeps which had no levers previously now have them.
* You can no longer jump around some of the walls on certain keeps where it was an issue (not all fixed)
* All battle Keeps have been re-named.
* Rest ability can now be used in combat, as long as you are not taking damage.

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Popularity: 43% [?]

Update Notes – 23rd of June

Massive PvP

  • Player city keeps now contain a vendor that sells siege weapons.
  • Players will now get teleported out of the zone before the battle starts.
  • Traders that would not spawn at the Battlekeep Tradeposts will now spawn. Traders will now be available at Battlekeeps.
  • Ballista NPCs will no longer spawn at an unbuilt tower.
  • The Boarder Kingdoms has had its environments adjusted. This should reduce draw-distance in those playfields and contribute to a performance-increase.

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Popularity: 50% [?]

Undocumented Patch Notes 6/16

General
* Chain Kills seem to occur more often now.
* Trader NPC’s can now be found in Player cities.

Mounts
* Skewbald Pinto horse now gives -3% sprinting stamina drain instead of -8%.
* Reports of horse riding skills vanishing and being unavailable.

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Popularity: 39% [?]

Test Server Patch Notes 6/14

This are the new patch notes that should be going live on Monday June 16th. Looks like there is a little love coming to the Dark Templar finally.
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Popularity: 44% [?]

Leaked PVP Armor Set for Ranger

The devs have “leaked” some new screenshots for the PVP sets, the first one is for the Ranger class. This photo is stunning and I hope the other sets look this good!

Popularity: 62% [?]

Undocumented Patch Notes 6/12

As usual Funcom sneaks in a massive amount of hidden or stealth nerfs and changes, some intresting things this time around. We’ll try to keep this updated as new things are discovered.
General
* Outdoor bosses seem to have an upgraded loot table now.
* Drop rate of blue items seems improved
* Harvesting bug introduced in last patch appears to be fixed.
* Some Normal mobs are hiting harder than they used to.

Mounts
* The Rhino has aparantly been given some new shoes- He no longer travels with a loud stomp.

NPCS
* Grey Elite mobs have lost their innate miss chance and damage reduction on significantly higher level characters. (will hurt high level players farming low level dungeons.)[this is a bug.]

Items
* Drawing ink is now 25s
* Parchment is now 50s
(Cost for drawing ink and parchment, for the architect profession has been lowered by 25s a piece, resulting in an overall cost reduction of 75 silver, making total cost 1.25 gold PER structure.)

Player Character’s

* Crimson shield (mage feat) is aparantly not working properly. The ability is supposed to add additional damage absorption with each feat point added. It appears that it is instead adding the “extra absorb amount” numerical value to your HP pool. So instead of gaining additional damage absorption, you are simply gaining a slightly bigger HP pool with each feat point.

Assassin:
* The cooldown on the Assassin ability “Snap Kick” has been reduced to 45 seconds.

Bear Shaman
* The stamina, mana and health regeneration on the ability “Untamed Regeneration” has been reduced by approximately 40%. Additional damaged recieved has been increased from 10% to 15%.

Herald of Xotli
* Undying Glory of Xotli now gives you shield of risen after the self-res

Necromancer
* Spell: Death’s Terror – A Pet is no longer needed to cast the spell. However, If you have a pet out it will sacrifice it as usual.(bug?)

Dark Templar
* “Unhallowed Blight” now gives 5% unholy debuff, 25 second duration, and 20 second cool down. It was 2% unholy debuff, 12 second duration, with a 30 second cool down previously.

Confirmed Bugs Introduced
* Gems still do not appear on the Trader after being searched for.
* Major problems with gemmed items still being reported.
* No type of silk will show on auction house.
* Many reports of major FPS drops in many areas. (will continue to monitor this one for more info)
* Barb feat “Savage Rage” is aparantly broken, causing a pause after use where you can’t do anything.
* Possibly linked to the adjustments made to Elite Mob’s vs high levels, all mobs have been buffed with higher evasion, parry, and dodge. You may notice that your attacks are missing much more than usual.
* Several reports of Combo’s seemingly missing, yet the combat log doesnt register it as a missed attack.
* The res point in Thordealbach’s Tomb is bugged. The entrance no longer works as a res point and you now have to pick one in Fields of Dead and res there and run all the way back again. This means if your entire party whipes, that the instanse will reset due to everyone zonning out at the res point, making it impossible for you to retrieve your tombstones.

Popularity: 34% [?]

Update Notes – 12th of June

Some massive changes with the patch today, including fixes to some show-stopping errors like the “Items with Gems cause a crash” bug being fixed, full notes below:

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Popularity: 35% [?]

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