Age of Conan Topsites Gamers Exchange Maven

Archive for August, 2007

AoC Delayed

Funcom and Eidos announce a new release date for ‘Age of Conan: Hyborian Adventures’. The highly anticipated MMO is now set to release on the 25th of March 2008. By setting a new release date for the game, Funcom can continue the focus on honing, polishing and improving the heralded qualities of the game, ensuring a fantastic MMO experience when it launches next spring.

“We naturally regret that we have to push back ‘Age of Conan’. However, after careful consideration, and analysis of recent Beta feedback, we believe that the new release date is in the best interest of the gamers, our company and our owners,” said Trond Arne Aas, CEO of Funcom. “We are fully committed to delivering games with absolute qualities, and in the current MMO marketplace we know that only the best is good enough to truly succeed. With the new release date we have therefore given ourselves more time to meet and deliver on the massive expectations for the game. We are certain that our choice will ultimately pay off, and that all ‘Age of Conan’ players will get a special online experience.”

”We are honored by the immense reception our game is constantly getting, with an astounding amount of positive press coverage, awards and magazine covers, but we still see that we need to polish some aspects of the game even further, especially when it comes to the entry barriers,” said Gaute Godager, founder of Funcom and Producer / Director on ‘Age of Conan’. “With the added development time we can now deliver something even more unique and powerful, something which is worthy of the incredible Conan legacy.”

Popularity: 63% [?]

Class Preview - Conqueror

This week, we take a look at the inspirational frontline fighter in the world of Conan: The Conqueror.

The Conqueror is the heart and soul of any party in Hyboria. Conquerors fill two roles, first, as an impressive fighter on the front lines soaking up the damage and dishing out damage of their own, and second, as an inspirational presence that makes the party prevail where it would normally falter. All foes that get within the conqueror’s reach fall before their weapons, and all friends that stand nearby find themselves heartened, ready and eager to carry on the fight. A party without a conqueror may be mighty indeed, but a party with a conqueror becomes a band of heroes with almost legendary abilities.

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Popularity: 86% [?]

Developer Tidbits

Looks like the developers are back from vacation and answering some questions on the forums. I sifted through the crap to bring you these little information bits.

Fear:

“Fear will be in the game, however most (if not all) fear spells are long cooldown, and fairly short duration–with short duration immunity timers after they break for good measure, like most crowd-control spells. Perma-fearing is not going to be something you see happen in PvP.”

Death/Respawning:

“You will be able to choose from nearby discovered resurrection points to respawn at, after which you will be afflicted by a stacking (up to 3 times) death penalty. Returning to your gravestone will significantly reduce/remove the duration of the death penalty, however there are other means with which to remove it.”

Player Cities:

“Currently there are 3 player city locations and an NPC hive in each resource and building playfield instance. The playfield is what will be instanced–as determined by need–and not the city itself, per se.”

“A guild can only have 1 city.

The hives are meant to be an interesting dynamic to the whole R&B playfield idea, and are a bit of an experience to be had on an occasional basis. While I feel they will certainly be worthwhile to participate in, they won’t be so important in scope that people will have to drop everything they are doing to focus around them.”

“Just to clarify a point, hives are currently intended to recycle in a matter of days, not a matter of weeks. Furthermore, hive growth will be proportional to the number of the 3 city points currently claimed by players–that being, a playfield having only a single player city will have a hive that recycles/rebuilds slower than a playfield with all 3 points settled.”

Popularity: 39% [?]